Category: Adjacent Media Page 1 of 2

Judgment Rites Week 8: …Yet There Is Method In It

(This is really late, I know. Christmas and all. Sorry to anyone who was invested in it!)

Picking up immediately where the previous mission left off, it’s clear right off the bat we’re not in Kansas anymore. Geometric shapes stand out against a dense star field, and a giant three-eyed head of lettuce presides over the group. This is it: the final test.

Read More

Judgment Rites Week 7: Though This Be Madness…

Atabis, a planet in the Klingon Neutral Zone, sends out a distress signal: a sleeper ship, the Compassion, is headed their way and prepared to land right smack on top of the capital city. The Enterprise, being the nearest Federation vessel, is dispatched to investigate, and the Klingons also send a ship of their own, the Pao Yar, helmed by the magnanimous Captain Klarr.

Read More

Judgment Rites, Week 6: Museum Piece

Way back at the beginning of “Sentinel”, Scotty expressed his enthusiasm for the upcoming shore leave at Nova Atar. Four missions later, that dream is finally coming true—with one caveat: before they can go floating down the cognac river, Admiral Richards asks them to make an appearance at a ceremony for an exhibit from the planet Lachian that is being returned to the influential Seransi family and do a little kowtowing and gladhanding. Said exhibit is summarily invaded by terrorists from a clan who believes their claim to the relic is equally legitimate. It looks like getting blackout-drunk will have to wait until Kirk, Scotty, and Chekov can avert the crisis at hand.

Read More

Judgment Rites, Week 5: Voids

The Enterprise is redirected by Admiral Richards to study the Antares Rift, a highly unstable part of space. Everyone who has previously attempted to survey the Rift has disappeared without a trace. So yes, let’s send the finest ship into the fleet right smack dab into the middle of it. Seems legit!

Read More

Judgment Rites, Week 4: Light and Darkness

“Light and Darkness” is the second part of the game’s major story arc, and it cuts right to the chase: there’s some kind of distress signal coming from Onyius II, go check it out. The economy of storytelling is impressive. No drawn-out space battles, no jibber-jabber—simply straight to the action.

Read More

Page 1 of 2

Powered by WordPress & Theme by Anders Norén