Author: jess (Page 1 of 18)

Shore Leave #16: In the Year 20xx…

Shore Leave is the non-Trek culture arm of the Deep Space Spines website, posted every other Tuesday and made possible by donations to the site’s Patreon.


Image result for 20xx gameI originally had this one slotted lower, but it has taken up so much of my time and energy that I moved it into the top slot: 20XX, a game I bought on Steam last week (it was on sale and the price was right). Bascially, 20XX is Mega Man X, with everything Mega Man games tend to entail, and also with procedurally generated levels. You go in for a run, beat as many bosses as you can, and then buy upgrades with the Soul Chips you earn that from then on may then appear in future runs. I bought this last week and have already sunk 12 hours into it, which I always think of as time I could have spent writing. I haven’t had a game sink its hooks into me this deep in a hot minute—probably the last time was with Stardew Valley. If you like Mega Man-type action, I can’t recommend this enough.

Read More

#061: The Cry of the Onlies (TOS #46)

This week, three children from a previous episode contend with the most dangerous alien force of all: puberty. But their joyride in a stolen starship takes an alarming turn when the Federation realizes there’s also an experimental cloaking device prototype on board. It’s bad enough for Kirk to have to cancel a meeting with a council of Contra-teens (which isn’t going so hot anyway) and call in some favors from an old friend—and I do mean old. Are the kids in fact alright? Is Kirk still carrying a gross torch for Miri? Wouldn’t you have an itchy trigger finger if you were a redshirt? It’s the book that, sadly, isn’t just 300 pages of Dr. McCoy dunking on basic white people.

Read More

Judgment Rites, Week 6: Museum Piece

Way back at the beginning of “Sentinel”, Scotty expressed his enthusiasm for the upcoming shore leave at Nova Atar. Four missions later, that dream is finally coming true—with one caveat: before they can go floating down the cognac river, Admiral Richards asks them to make an appearance at a ceremony for an exhibit from the planet Lachian that is being returned to the influential Seransi family and do a little kowtowing and gladhanding. Said exhibit is summarily invaded by terrorists from a clan who believes their claim to the relic is equally legitimate. It looks like getting blackout-drunk will have to wait until Kirk, Scotty, and Chekov can avert the crisis at hand.

Read More

#060: The Captains’ Honor (TNG #8)

This week, a planet of peaceniks needs help controlling its feral cat infestation, and the Enterprise is one of two ships enlisted for ad hoc animal control. But when the other captain recommends an aggressive plan of attack, Picard thinks doing as the Romans do may not be such a great idea. What exactly is Admiral Delapole’s nickname? Is there a regulation against quoting regulations? How can a society based on a total lack of self-preservation maintain itself? It’s the book where you can totally tell it’s a stunt double.

Read More

Judgment Rites, Week 5: Voids

The Enterprise is redirected by Admiral Richards to study the Antares Rift, a highly unstable part of space. Everyone who has previously attempted to survey the Rift has disappeared without a trace. So yes, let’s send the finest ship into the fleet right smack dab into the middle of it. Seems legit!

Read More

Page 1 of 18

Powered by WordPress & Theme by Anders Norén