This week brings us, at long last, to our very first all-original Next Generation printed adventure. It’s the mid-90s and the Cold War is still chugging along, but after a giant electromagnetic creature eats a Soviet battleship, the men aboard spend the next four centuries in a cold bore. Four hundred years later, the EMC gets an appetite for starship, and the Enterprise-D has to figure how to talk to it and puzzle out the most humane way to put ghosts down, all while slowly patching up their own still-rocky relationships. Will Data ever get hip to the lingo? What does being a “mind slut” even mean? And just what the heck is Riker’s glitch? It’s the book that spends a full fifteen pages on a discussion of ethical euthanasia.